XP for encounters that can be dragged to the party sheet and awarded to the players as they complete them.When no token is available, a letter token is used to represent the NPC tokens for many of the monsters in the module.* The maps of the interior of Castle Ravenloft are presented in an isometric format that won't align with a typical top-down map format. maps with all hidden information removed and resized for use as tactical combat maps.maps containing information for the Dungeon Master (DM) only and with all locations pre-linked to story entries which may contain additional DM notes, boxed text, encounters, images and treasure parcels.image handouts that can be shared with players collectively or individually.the entire contents of Curse of Strahd adventure.The random table uses the new Roll to Story mechanic so that your results will be remembered from session to session and easily referenced later. Some additional time should be planned to understand the Tarokka deck mechanics and how they affect the story depending on what is drawn. And you are invited.ĭungeon Masters purchasing this module can use it to run the adventure with very little prep, other than reading through the adventure in advance. The master of Castle Ravenloft is having guests for dinner. Only the howling of the wind fills the midnight air. A lightning flash rips through the darkness, but Strahd is gone. He knew they were coming, and he knows why they came - all according to his plan. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Rumbling thunder pounds the castle spires.
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft.
Unravel the mysteries of Ravenloft in this dread adventure for the world's greatest roleplaying game Includes 21 items: Fantasy Grounds - Dungeons & Dragons: The Rise of Tiamat, Fantasy Grounds - D&D Lost Mine of Phandelver, Fantasy Grounds - D&D Hoard of the Dragon Queen, Fantasy Grounds - D&D Princes of the Apocalypse, Fantasy Grounds - D&D Rage of Demons: Out of the Abyss, Fantasy Grounds - D&D Curse of Strahd, Fantasy Grounds - D&D Storm King's Thunder, Fantasy Grounds - D&D Tales from the Yawning Portal, Fantasy Grounds - D&D Tomb of Annihilation, Fantasy Grounds - Dungeons & Dragons Waterdeep: Dragon Heist, Fantasy Grounds - Dungeons & Dragons Waterdeep: Dungeon of the Mad Mage, Fantasy Grounds - D&D Ghosts of Saltmarsh, Fantasy Grounds - D&D Essentials Kit, Fantasy Grounds - D&D Baldur's Gate: Descent Into Avernus, Fantasy Grounds - D&D Storm Lord's Wrath, Fantasy Grounds - D&D Sleeping Dragon's Wake, Fantasy Grounds - D&D Divine Contention, Fantasy Grounds - D&D Icewind Dale Rime of the Frostmaiden, Fantasy Grounds - Candlekeep Mysteries, Fantasy Grounds - D&D The Wild Beyond the Witchlight, Fantasy Grounds - D&D Strixhaven: A Curriculum of ChaosĪbout This Content An adventure for a party of four to six adventurers levels 1 - 10.
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